Post_featured Archives • Thomas Hollier https://www.relentlessplayvfx.com/category/post_featured VFX Supervisor | Digital Artist Wed, 19 Apr 2023 01:53:53 +0000 en-US hourly 1 https://wordpress.org/?v=6.2 https://www.relentlessplayvfx.com/wp-content/uploads/2020/12/cropped-thicon_v03b-1-1-32x32.png Post_featured Archives • Thomas Hollier https://www.relentlessplayvfx.com/category/post_featured 32 32 NeRFs in Unreal Engine https://www.relentlessplayvfx.com/nerfs-in-unreal-engine/index.html Fri, 07 Apr 2023 19:22:47 +0000 https://www.relentlessplayvfx.com/?p=8222 The post NeRFs in Unreal Engine appeared first on Thomas Hollier.

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NeRFs in Unreal Engine 5 are finally here. Check out the accurate reflections on the water of this lightfield I captured at Hearst Castle. Next step is to see how far frame rates and resolution can be pushed with the latest/fastest graphics cards. If the latest RTX4090 don’t cut it yet, I’m sure next year’s models will. This introduces a great deal more flexibility in the integration of location shoots with LED stage work (or traditional VFX for the matter).

 


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Sketchz https://www.relentlessplayvfx.com/sketchz/index.html https://www.relentlessplayvfx.com/sketchz/index.html#respond Sun, 29 Nov 2020 05:06:48 +0000 https://www.relentlessplayvfx.com/?p=7240 The post Sketchz appeared first on Thomas Hollier.

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What is the right way to display generative art?  After having developed a fairly substantial collection of algorithmic art pieces, running them in a browser or cluttered computer desktop left me wanting. In 2014, I set out to build this display device to showcase the work in a more direct way, without the distracting UI clutter and gear that accompanies the typical interaction with technology.

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